// Npc: /kungfu/class/shaolin/qing-shan.c
// Date: YZC 96/01/19

inherit NPC;


void create()
{
    set_name("清善比丘", ({
        "qingshan biqiu",
        "qingshan",
        "biqiu",
    }));
    set("long",
        "他是一位体格强健的壮年僧人，他身得虎背熊腰，全身似乎蕴含\n"
        "着无穷劲力。他身穿一袭白布黑边袈裟，似乎身怀武艺。\n"
    );


    set("gender", "男性");
    set("attitude", "friendly");
    set("class", "bonze");

    set("age", 30);
    set("shen_type", 1);
    set("str", 21);
    set("int", 18);
    set("con", 20);
    set("dex", 25);
    set("max_qi", 350);
    set("max_jing", 200);
    set("neili", 350);
    set("max_neili", 350);
    set("jiali", 30);
    set("combat_exp", 5000);
    set("score", 100);

    set_skill("force", 30);
    set_skill("shaolin-xinfa", 30);
    set_skill("dodge", 30);
    set_skill("shaolin-shenfa", 30);
    set_skill("finger", 35);
    set_skill("nianhua-zhi", 35);
    set_skill("parry", 30);
    set_skill("buddhism", 30);
    set_skill("literate", 30);

    map_skill("force", "shaolin-xinfa");
    map_skill("dodge", "shaolin-shenfa");
    map_skill("finger", "nianhua-zhi");
    map_skill("parry", "nianhua-zhi");

    prepare_skill("finger", "nianhua-zhi");

    create_family("少林派", 40, "弟子");

    setup();

        carry_object("/d/shaolin/obj/qing-cloth")->wear();
}


#include "/kungfu/class/shaolin/qing.h"
